With a title as generic
as The Legend of Heroes: Trails in the Sky, it's no wonder this game was
completely off my radar back when it came out in 2011 (if you're counting the
PSP version). I'd only heard about it reading an article from Kotaku.com
discussing how the translation for the sequel (which recently came out) was so
much of a burden on the team trying to localize it, they contemplated suicide.
Naturally, this meant
that I had to try this game. Nothing like a story of suicidal depression to get
a gamer revving to play a game, a JRPG no less. To be fair, before going in to
this review, you guys will need to understand that traditional JRPGs are my
bread and butter. Ain't nothing like a good old fashioned turn based system
with a ridiculously convoluted story and Japanese awkward KAWA-I-I humour that
revs my engines as much as JRPGs do. So bear in mind, the very things that
people might find completely dated and horrible about the genre, are things
that I love. That is to say, this review is going to biased, oh so very biased.
Anyways let's get started then, shall we?
Developed by an innately
Japanese company called Falcom (whose only other relevant games included the Ys
series), the Legend of Heroes franchise has been something of a triumphant
underdog in the Japanese world since 1989. Known for detailed environments and
multiple games that occur in the same universe, their games were very much love
it or hate it experiences, and this continues with Trails in the Sky. The game
takes place in Liberl Kingdom, a country still recovering from a war with their
neighbors, Erebonia. You play as the hot-headed stubborn Estelle Bright, a 16
year old girl (because of course she has to be a teenager) trying to follow in
her mysterious but cheerful father's footsteps in becoming a bracer. Bracers
are the equivalent of 'good guy mercenaries' in the world of Liberl. They take
odd jobs and missions that are submitted to each bracer company in each of the
cities and are tasked with completing their mission and getting paid. Estelle
and her adopted brother Joshua go on a quest as junior bracers, trying to
locate their father, Cassius, who has taken on a mission of utmost and secret
importance and has disappeared ever since.
The story progresses
from there, and you meet fun and interesting characters as you're moving from
city to city, meeting the requests of locals and furthering the bigger plot
forwards. Though there aren't many plot turns (that are at least unexpected),
the story is good enough to keep you playing. The relationships between the
characters are more of the pull here. Props to the translators here, as they've
effectively captured the Japan-isms without making it too strange an experience
for western players. Bear in mind, there is a lot of text here. A LOT. So if
you're an RPG lover post Final Fantasy X and dig awkward voice acting, you're
not going to find it here, minus a few exclamatory quotes during battle. One of
the more especially cool elements in this game is that it gives you the
impression of a living and breathing world, as every character has unique
dialogue that changes after even small events happen that affect the landscape.
The shopkeepers even, have stories to tell, and if you keep coming back to
them, it only enriches your immersion and understanding that the game truly
takes place in a dynamic world that changes with the actions your characters
make.
The gameplay here is
traditional to a fucking tee. Battles take place on a board, giving you the
false impression that it may be a strategy RPG
(newsflash, it's not). The battle system is turn based and there's a bar
on the left that indicates the turn order of the characters and enemies. On
your turn you have the choices of either moving around the board (to get closer
to enemies that are too far away to hit), cast some magic using Orbments (the
magic, mana, materia, MP of the world) or use some specific character Crafts
(specific character abilities). It's nothing revolutionary by any means, though
it's detailed enough for the hardcore RPG fan to try and 'break' the game with
crazy setups. The Orbments here are akin to the Materia system in Final Fantasy
VII (where you equip a bunch of orbs and they in turn increase specific stats
or give you access to newer spells). Enemies will drop quartz in the color of
the different elements of the game, and you can trade these in to the local
Orbment store to get new Orbs or just sell them for cash. The character specific Craft system has its
own bar independent of your MP, and you gain CP (Craft points) by getting hit
or attacking your enemy. When the CP gauge reaches 100, you can unleash a
special heavy hitting attack (trying really hard not say Limit Break here) that
does great damage and automatically prioritizes your character regardless of
where they are turnwise. Like I said,
the game does nothing groundbreaking when it comes to gameplay. It's a bit on
the easier side too. I never found myself requiring to grind heavily before a
boss battle. The final boss battle is a piece of shit though, and the
difficulty level does spike up during that battle, which is annoying but
understandable.

The graphics are umm,
dated, like really, really dated. So if you're a graphics whore, you're not
going to enjoy the 3D sprites here. True, they may grant you some nostalgic
whimsy but that's not going to stop me from saying they could've done better.
You have free control of the camera, a la Xenogears, and the environments are
okay enough. Not too bland, but nothing awe inspiring. The game has one opening
cut scene (2D anime style) and I'm assuming an ending cut scene (I wouldn't
know, the game's last boss is still kicking my ass). The game ends on a giant
cliffhanger though, I'm told, which shouldn't be a problem if you play it now,
because the sequel's finally come out.
Now you might be
wondering, what is it about this game that makes it worthy of the 30-40 hours
you're going to sink in trying to finish it? I've reiterated in the course of
this review, over and over again, that it does everything averagely, from the
gameplay to the graphics.

I don't actually quite
know. It's the spirit of this game I think. The characters are truly written
well and watching them grow throughout their trials and tribulations is fun to
witness. It might not be doing anything that's groundbreaking, but it is
definitely a solid entry into the classical JRPG franchise, and to all JRPG
fans, I can't help but recommend it. You'll definitely get a kick out of it,
and after you do, you can immediately play the sequel. And after that, you can
play the next game in the series, that takes place in Erebonia (the neighboring
warring country) which should prove to be interesting. So that'll tide you over until Final Fantasy
XV comes out and we all eventually hate on it because of the massive amount of
hype that will prove impossible to deliver on not to mention the shitty active
combat system it seems to have, but I digress.


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