It’s been a long time, loyal site visitors. But we’re back!
And as per Hakeem tradition, I deliver another dose of unforgiving gaming
goodness. Today it comes in the form of Salt and Sanctuary, which can best be
described as Castlevania and Dark Souls had a baby and produced a brutal side
scrolling RPG that’s bound to test even the most seasoned in the genre’s
mettle.
This Dark Souls clone starts off like any game in that series,
with creating an ugly character, and you’ll be surprised to hear I did not
spend as much time creating a character in this RPG as I do most RPGs. After
cycling through the fair selection of hairs, beards, and skin tones, I went
with a solid “meh, good enough” and selected the Paladin class.
Fairly clichéd plot about kingdoms at war and the only hope
on the horizon is the marriage of a princess to opposing kingdoms prince to
secure the future of all things, whilst escorting the princess your ship is
ransacked by pirates and you’re left stranded ashore after facing an unkillable
Cthulian thing, queue challenge accepted.
Stranded ashore you’re asked to select one of three levels
of faith that alter the gameplay slightly but add the yummy segregate
factioning we all love in any game that may involve other players. Much like
Dark Souls other players can leave messages for you that are either very
helpful like detailing secret passages or boss weak spots, or others that tell
you to abandon all hope and jump off a ledge.
The game is surprisingly haunting and the art style is quite
lovely, the combat system is adequately bloodstained and not too intricate
which is expected of the genre, but the skill trees are quite diverse, often
aggravatingly so, as you’re often forced to pick a stat you do not necessarily
want to get to another stat that you do. But thus far that’s my only quam.
The game has a fun local coop (even a PvP) feature for
another player to take to the adventure with you at the cost of tougher baddies
and more frustrating boss fights, but certainly delivers on the experience
nonetheless as you find yourself bloodthirsty and angry to return and destroy
your killer to recover your lost Salt (which serve as the soul currency in the
game).
It’s certainly not the most brutal game I’ve played, but it’s
a refreshing take on a genre many indies have been trying to emulate but have
done so quite poorly, I think the closest I’ve come to enjoying a game of
similar mechanics had been Rogue Legacy and that was ages ago.
In closing, Salt and Sanctuary is worth a gander, especially
given the price tag on Steam. If you’re looking for a friendly couch coop to
play with your significant other, this isn’t it. But if you’re looking to
hunker down with your chips, dip, patience and wit, then this is certainly the
game for you.
Happy hunting!




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