Tom Clancy’s Rainbow Six: Siege
I haven’t played a Tom Clancy game that I’ve enjoyed
since the Sum of All Fears waaaaay back in the day, and even then, it was a
pretty ¯\_(ツ)_/¯ experience for
me that wasn’t too memorable by the end of it. (Much like the movie it was
based off of, heyo)
The world of
terrorist hath evolved! Terrorists have gotten their hands on a weapon that
could potentially mean the death of all life as we know it, what do we do?!
Why, you get Oscar winner
and current American Horror Story cast member Angela Basset to tell you how
dire shit is and how we need to assemble a team comprised of the finest
personnel from all end game international police forces to put a stop to this
terrorist tomfoolery.
Siege is different
from other Tom Clancy games in that it’s a cooperative, (Or highly competitive)
objective, team based shooter with several angles to it. You can either play as
attackers, or defenders. The goals of both sides seems pretty obvious, how you
go about doing these things is what makes Siege a unique experience.
Both attackers and
defenders have unique character options from the aforementioned international
police forces, or Operators. Where currently, every police force has two of
each (With more promised by Ubisoft) that are unlockable (Or purchasable)
through in game Renown points. Every character has one special trait that can
help the team blast through walls or heavily reinforce them, set up deadly poison
gas traps or disable them, and everything in between.
Defenders usually
have an object to defend, like a bomb or a hostage, where they need to hunker
down and reinforce and plank up surround windows, doors, ceilings and floors as
the attackers do everything in their power to undo all of the above and secure
their objective, which is either to disable the bomb or extract the hostage, or
simply to kill everyone. With a randomly generated level threat and objective
layout never being the same twice to keep all fronts guessing. Where’d you
blast through the front door and go in guns blazing in one scenario, you can
choose to rappel up buildings and smash through windows instead, it’s all
really up to how creative you’re feeling.
Game rounds are
usually pretty short, with a maximum average of ten minutes per game, it’s easy
to pick up and put down if you’re in a rush and is definitely an adequate
time killer if that’s what you’re after.
Where it’s clearly an
entertaining and solid experience at first, the game has the tendency to get a
bit stale if you don’t have a premade team to play and coordinate with, as a
game for both sides can go far more smoothly through an organized effort than
everyone smashing balls to the wall and going rogue.
The game is not
without its bugs, AI enemies can sometimes be stupidly accurate in their
efforts to gun you down that they can sometimes even knife you through walls,
or shoot you through impenetrable reinforcements because your appendages are
clipping through them due to lack of solid collision rendering. But the game is
young, so I’ll let you judge whether or not that’s a deal breaker for you.
Ubisoft has promised
a slew of content headed your way including new maps, operators, weapons,
skins, and retextures (available free to everyone with a season pass, or
purchasable with renown or actually money depending on content for those
without one)
Overall, I am impressed
with the Siege, and look forward to seeing where Ubisoft takes it. Shooter of
the year? Highly unlikely, but definitely a game worth at least playing at a
friends
No comments:
Post a Comment