Glory
to Arstotzka
With
limitation comes innovation, this is how Indi games have boomed this
generation, and with "Papers, please" we see an inventive fresh take
placing you in the seat of an immigration border inspector.
Set
in the dystopian communist state of Arstotzka, after a six year war with the
neighboring state of Kolechia just ending, and the borders just opened, your
role is to work as border inspector controlling the flow of people entering
Arstotzka.
Fortune
has finally smiled on you as you finally will be able to provide for your
family after winning the Oct '82 lottery, but this's no common lottery as you
live in the communist state of Arstotzka, what the lottery grants you is a job
in the government sector giving you a chance to provide for your wife, son, mother
in law and uncle.
Every
day you start your job with a great amount of pressure making you think
"how much money will I bring home tonight, will my family eat or sleep
hungry tonight? Will they sleep in under a working heat system or will they
sleep in the cold? As you start your day you will be presented with your rule
book and daily policy update that will instruct on how to do your work properly
and updating almost on a daily basis with every new permanent policy.
If
you ever held a desk job interacting with customers you'll probably be able to
relate to the game as they have captured that feeling of holding such a desk
job whether it’s from the feeling you get as a new employee to a new job
meeting new people and learning step by step how things work and getting
familiar with your tools, colleagues and how to do the job.
Being
a border inspector your work consist of granting or denying entry into the
state of Arstotzka using two stamps, this is the main gameplay idea in nut
shell moreover is knowing who should be granted entry and who should be denied.
With the help of your rule book and daily update of policies you inspect the
documentation of all travelers looking for discrepancies; if found the traveler
shall be denied.
Your
salary is calculated upon the work done; how many people were processed how
many were denied and how many mistakes have you done as you will be penalized
after a number of mistakes. By the end of every work day you get paid and have
to face an impending dilemma of a short paycheck compared to a larger need. how
will you divide your pay, is according to your families need per person; will
little jimmy sleep hungry or sick tonight or is it your mother in law that
shall bear the hunger. It’s up to you, No easy decisions are made here making
it truly impacting your state of mind.
What
makes the game mechanic more interesting is the moral dilemma it bombards you
with, will you take a bribe to help your family survive another day by granting
entry to a drug dealer to furthermore increase your income; or help a loving
wife without the proper entry documentation unite with her husband and in the
process getting penalized with a decrease in your income.
The
aspect of progression in “Papers, please” is well refined and not just in terms
of narrative, the game rewards you with items that you can hang on your wall
making the booth feel more and more like your own office as you grow attached
to it. The work polices also builds up with the game progression as well some
recurring characters making you memories some of them if not all, what this
aspect does is make you feel even more as part of the border and this dystopian
world.
The
game does something few other games in the industry does, which is establishing
a mechanic, building on that mechanic so well making you feel you're playing a sequel to the game.
As
you progress in the thirty day work period the plot widens with many paths to
delve in and choices to make with moral impact affecting you, your family
members and your country at large. I have found the moral impact at time so
effectively applied I found myself thinking of what choice I should take
meanwhile effecting the quality of my job as an inspector, this shows how well-crafted
this games is and how much thought was put in stringing many aspects making it
a great and well imagined product.
Something
worth noting also is the saving system which is represented as a time line, giving you the flexibility of returning to any day of the month and picking up
from there, this is worth noting since the game has 20 endings depending on
your choices and paths taken, making it easy for you to see all endings
Bottom
line
If
you’re looking for a game with an innovative idea, engaging, involving
experience, a well written narrative, fresh and on top of it on a budget
price, I cannot urge you enough to at least try this game as its wonderful experience created with great care craftsmanship.
SCORE:
90/100
Developer: 3909
Publisher:
3909
System
reviewed on: PC
Release
date: 08 Aug 2013
Price:
9.99$


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