It is finally time to review Castlevania:
Lords of Shadow 2. A game I have been anticipating since I beat the first one.
Mercury Steam did a good job rebooting Castlevania for me in a different
perspective, however, that is sadly not the case with its direct sequel. Four
excruciatingly long years I have endured to find that my expectations were too
high for what could have happened to this series, and I will gladly explain why.
Much
like the first game, Lords of Shadow 2 is an action-adventure that is developed
by MercurySteam and published by Konami. It is MercurySteam's last entry in
developing a Castlevania game, and I am glad for the contribution they have
offered so far.
Story:
MercurySteam's Castlevania has redefined for me the setting especially with the
plot twists I honestly did not expect. Doing my best to avoid all spoilers,
MercurySteam allowed the player to follow the narrative as Gabriel Belmont
banishes dark forces. As cheesy as that might sound, it was an over-the-top
experience for me that could have only been done by above average writing.
Gabriel ends up being consumed by darkness itself at the end of the first game,
where the story ended in a cliffhanger, turning him into Dracula. That left
many possibilities for me at least. I was baffled by how brave of a decision it
could have been to create an antagonistic character followed by the narrative.
Throughout all Castlevania games, the player was used to ascending Dracula's
obstacles and castles and eventually banishing him until his next return.
Thinking about it made me excited for the sequel, since I was close to being
sure that it would offer an unorthodox perspective about it. Perhaps we would
play As Dracula fighting for his life against the next Belmont and eventually
ending the Belmont line by his own hands.
Sure
enough when the announcement came and the posters overflowed my newsfeed, I was
ready to have a great experience, to say the least. I was deeply and
regrettably wrong. In Lords of Shadow 2, the player does follow Dracula's
journey centuries later in a contemporary setting. However, the player's
objective is to fight Dracula's own spirit and what seemed as hours of
countless and mundane hours for me, I was tasked with fighting Dracula's own
urges to take over him and the other half of the game was Gabriel fighting
Satan and his acolytes followed by rapid character introductions that made them
lifeless and lacking to a personality, to say the least. It was generally a
mediocre experience for me since there was not much character introduction
and/or exploration like the first one. There were many lines taken from
previous Castlevania titles that seemed intentional to add, perhaps to appeal
to different fans. Then I noticed that perhaps the reason I loved this take on
Castlevania was that it was a memorable and an original experience on its own.
That was the case until the sequel connected an abundant number of characters
that may have contributed little to nothing for the writing. Eventually, the
ending left me hanging not with a cliffhanger but with a questionable sense of
dread as to what could they possibly have in store for us in the DLC to find
out more about the reasoning behind the story. Perhaps they have more in store
for us to look forward to more games.
I
was wrong about my assumption again after finishing the DLC, since it added
peripheral information to the reasoning behind some characters' choices, but it
did not add anything more than what the player already knows which is ironic
given its title "Revelations" and even more ironic comparing it to the
first Lords of Shadow's DLC, which revealed quite a lot about the story. To be
precise, I was generally dissatisfied with Lords of Shadow 2 in its story and
was hoping the gameplay would make up for its mishaps.
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| Lords of Shadow 2 introduced many characters fast |
Gameplay:
Like many Action-Adventure titles in my experience, Lords of Shadow 2 is a
mindless hack and slash game that requires little reflexes and is surprisingly
far too lengthy this time. Many reactions from Lords of shadow have aligned it
with the God of War series, stating that the player doesn't need to put any
mental effort in playing it and that it was far too easy. I agree to some
extent, since I have enjoyed the difficulty of the first game and I had to put
effort into my skills to overcome most bosses, especially in the
"Hard" difficulty. That was not the case for the sequel. Apparently
it was intentionally made to be easier and proved to be a breeze , other than
the challenge mode, which was somewhat difficult.
Lords
of Shadow 2 uses the same basic elements of gameplay, where attacking is
divided into two forms, direct and area attacks. Direct attacks are stronger
and harder to land, whereas area attacks are easier to land but provide less
damage. Dracula can defend and deflect attacks as well as feeding off his
enemies to regenerate health. Light and Dark magic return here as well, where
Light heals the player and Dark breaks the enemy's defense. Unlike the first
Lords of Shadow, Dracula can master his weapons the more he uses his skills
now, which is a gimmick to force the player to use various moves but is
rewarding for added damage once a weapon is fully mastered. The focus bar also
returns in this installment, where the more the player hits the enemy without
being damaged, the more damage and magic drops from them.
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Just
as mentioned before, it is important to note that Lords of Shadow 2 is a
considerably long game, spanning at least 20 hours of gameplay in both Story
and the DLC. I was immersed for the first part, given my curiosity as to what
the writing could offer, until I realized how dull the game was especially with
introducing odd mechanics that are out of the ordinary for what Dracula might
resort to such as the stealth levels.
I
never expected to see a stealth level in a Castlevania game, let alone a level
that was done right. Most of them were awkward experiences where Dracula turned
into a rat to travel between areas and disposing of guards that are able to kill Dracula with one hit. I wondered about
the significance of adding such a mechanic, but was not able to find an answer
to my confusion. Bosses were not memorable at all for me in Lords of Shadow 2,
perhaps due to the poor writing, which provided the lack of immersion on my
part.
Another
of the added mechanics are the projectiles Dracula can throw, which can change
as Light and Dark magic contribute to the platforming part of the game, as well
as fending off enemies such as freezing objects or exploding the nearest
obstacles. Item drops are also found such as health pickups, hourglasses that
slow time for enemies, Blue crystals that offer max weapon masteries, Dodo Eggs
that show the player the location of a secret area, and last but not least
Talisman of the Dragon which triggers a cutscene when activated and deals
massive damage to both enemies and bosses.
All
in all, there isn't much difference in Lords
of Shadow 2. I had hoped that the gameplay would make up for the lack of a
solid story but it was the same as the first one, and offered minor additions
that were awkward, eventually confusing me into thinking I am playing an
expansion of the first game, one long expansion at that. One of the most
annoying factors about both games were the tutorial popups that remind the
player of the next objective or the extra artwork one hasn't checked up on yet
and apparently that was not removed in the sequel.
Graphics:
Perhaps the only redeeming quality of Lords of Shadow 2 were its graphics.
There is nothing more immersive than the environment MercurySteam have
provided. Character models were accurate and the backgrounds were great to look
at for a few seconds, giving me a brief respite before going on with Dracula's
lifeless journey. I was practically saving screenshots every few seconds from
how much I loved the environment. Then again, perhaps it was the only
consistent factor MercurySteam have preserved since the first game. It provided
a good medium to stay curious about the setting, which was done well from the
first minute to the last. Sadly, with low quality writing not contributing to
the environment, one cannot be fully immersed with the aesthetics.
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Gorgeous
backgrounds and neat character models
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| The breathtaking environments stretch far out and are reachable |
Sound:
I was taken aback by the music here since Oscar Arauo is a recurring
composer here. The tracks were enjoyable to a certain extent but I felt that
some tracks were a bit too repetitive, not to mention that most boss fights
didn't have an engaging piece as opposed to Lords of Shadow. The tracks in the
previous games were memorable and held a really good place for me, whereas here
it mostly blends in with the environment. The same voice actors return here as
well and dialogue was fairly engaging, no complaints there. My only problem was
the repetitive music, which sounded as a downgrade here.
Replayability:
Lords of Shadow 2 does a good job with replayability. The game is lengthy
enough and I was not able to purchase all my skills. However, experience gain
carries over in New Game+ so the player can buy the same skills or try
different ones to master. Upgrades also carry over so the players have a chance
to check the hidden areas they missed out on.
Castlevania: Lords of Shadow 2 Score:
6/10






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