I know what you’re thinking: “All these reviews and none of
them rogue-likes or true indies”
I hear your please and come to your aide, it’s been a minute since I’ve written
on the blog but I’m going to drop in occasionally with games from the road less
traveled and the market less visited.
We’ll kick it off with Dead Cells
Dead Cells is a side scrolling rogue-lite platformer that,
as of writing this, remains in its developmental stages. I’ve been eyeing it
for a while but seeing it on the Steam Summer Sale with a next-to-nothing price
tag I snagged up that mother and haven’t regretted it.
As best as I can tell, you play a sentient piece of algae
that occupies the husk of warrior of the far eastern themed persuasion.
Whenever this husk is destroyed, you return back to the start and occupy
another and try again, but there are things that carry over to aide you in your
next walkabout.
Enemies drop two forms of currency: Coins which can be used
at the vendors to purchase items and power ups that you’ve unlocked during your
runs, and cells. Cells are collected and spent at the end of each zone to
unlock and upgrade weapons and powers, you cannot progress to the next zone
unless all cells are spent. If you die, all cells are lost, and you will die.
The colorful worlds range from long lost forests, to toxic
sewers where poison damage runs rampant, to fog shaded docks where undead
corsairs look to blow you a new algae butthole. There are two weapon slots and
two power/throwable slots for the character and a very large, ever expanding
arsenal to get you through your runs relatively unscathed. Spears, swords,
bows, and shields with special attributes will randomly be at your disposal on
the weapons end. Where grenades, thunder bolts, turrets, and throwing knives to
name a few lay in wait on the powers side.
The game adds an extra challenge for speed runners, as there
are randomly placed doors throughout a playthrough that permanently lock after
a certain amount of time and are only accessible if you speed through the
zones, giving you little time to farm and even littler time to strengthen up
for the challenges ahead. Should you encounter one of these timed doors and
they’ve been locked, it will tell you how long they’ve been locked for to give
you an idea as to how fast you need to be to get to it next time.
There have been several patches since the games release and
content like weapons, bosses and zones continue to be added and I’ve honestly had
a fun time with this one. Very similar to Rogue Legacy in its replayability and
enjoyability. The ONLY flaw for me is the predictability of the boss fights and
that they are the least challenging part of the game, BUT as a game that
continues to pump out content, I cannot be mad at that because boss fights do
not shape up the majority of this every pretty experience.
Will you hate your life because of this rogue-lite? No. I’ve
played far, far more brutal games. But it’s definitely a nice rogue-appetizer.



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