After XCOM 1 how can someone not get hyped for the sequel, and from my experience with Firaxis, they know how to develop a great sequel; they know their weaknesses and they fix them, they know their strengths and they build on them, and that is a great policy to make a great sequel.
Every class felt a bit anticlimactic in XCOM 1; there was never an ability that you unlock that would overhaul the way you play. In XCOM 2 this isn’t the case; every class has at least one to three abilities that really change the way you play and make it a lot more effective, not to mention making the characters even more badass. And that also makes investing in a characters a much bigger deal, so when that permadeath hits it hits hard.
I played both XCOM 1 and 2 on normal difficulty, and I can safely say 2 is a much harder game, in both the metagame and the actual game. The great thing about it though is that it’s mostly a fair difficulty and with a great amount of variety. I say mostly because the percentage of hit and miss is still fucked; you may try to shoot a dude from a point blank distance with 98% hit chance that may actually miss, and it misses more often than 2% of the time.
The roster of enemies is not just great on it’s own, it’s also the way it’s presented and paced; every couple of battles a new enemy will pop up that force you to adapt and change the way you play. And with more enemies come more autopsies, and with more autopsies comes more research and building in the metagame, so your arsenal of weapons, armor and tools never cease to grow.
The metagame is not just grander, it’s also better rounded and explained, granted some facets may lack bit of explanation, but still it’s a better one than XCOM 1. And that seem to be the case with almost every aspect of XCOM 2, everything feels better, more thought out and presented than XCOM one.
The narrative was mostly...just there in XCOM 1, in 2 it starts much better with an intro that includes you the player in the narrative, but unfortunately it doesn't take long till it falls back to its old style.
XCOM 2 is definitely made to be played for more than one play-through, add to that the support for mods and we, hopefully, have endless amount of great content to come.
One of the issues I had with the game is how heavy it runs on my pc spite me having a rather decent rigg. Mostly the game runs well but still it needs optimization.
In closing, XCOM 1 was a dream come true for me; a AAA strategy RPG on PC, it’s still the case in XCOM 2, Fraxxis fixed every issue and furthermore introduced more elements to the already amazing formula to best it self in almost every aspect.



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