It’s no
secret that the last Wolfenstein game fell flat on its arsch, it was shallow,
lazy, and contained minimal engagement and replay value.
I’ve kept
this game on the shelf for a while, and I’ve only come around to playing it out
of obligation to the naïve loyalty I had for this series until its predecessor
ruined my faith in it. As I thought I’d be stuck in that similar quagmire of
disappointment from that experience.
Holy scheiße was I wrong...
This was
far, oh so far from the case with Wolfenstein: The New Order.
Delivering a
completely different, far darker narrative than any of its predecessors, the
New Order puts you once again in the shoes of good ol’ B.J. Blazkowicz as you’ve never seen him before.
This game, right off
the bat is a very personal experience, you’re not the agent you remember from
previous games, but a dog of war just trudging through the harsh motions of
World War II. The allies are mounting a full on assault on Deaths Head
headquarters, and victory seems a hair within reach. And it is then that the
game takes a very grim turn and you’re thrown into the thrums of defeat.
I won’t give too much
away, the game is gripping and story rich with a lot of side lore to keep you
good and engaged. As is custom with Wolfenstein since its birth, the curious
scrounger finds the greatest rewards in the most unlikely of places and is
giving plenty of unlockable goodies and gamemodes to keep that replay value
nice and high.
You get a very, VERY
minute RPG like talent tree that grants you perks towards a certain tree
depending on how you’ve been playing (Stealth, assault, or explosively
assault), but these three are all entirely within your reach to unlock far
before you’ve completed the game. And it doesn’t put you at an overpowered
disadvantage, either (BELIEVE me, I’ve played this on Uber difficulty and have
been humbled beyond humbling).
The loadout is
standard for the most part, with your pistols, assault rifles, sniper rifles,
and explosives (Which, aside from the latter, are all dual wieldable, if that’s
your thing). But I can genuinely say that the monotony of the weaponary didn’t
bother me in the least bit as I was pretty engrossed in the story.
With dialogue and
story to rival Dishonored and, dare I say it, Bioshock, Wolfenstein delivers
some of the harshest realities and heart thumping experiences SINCE the
aforementioned two for me.
The game is grim and
definitely not a run of the mill FPS, it’s challenging for those who want it to
be, and heart wrenching for those invested, easily one of the best games I’ve
played in a very long time.



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