This will be my first review, so let me give you a brief
overview of myself. I love games that frustrate, enrage, and make one lose all
faith in both God and humanity. More than that I like beating them. Hard.
Beneath it’s welcoming colors and retro 2D platformer feel,
Spelunky hides a sadistically challenging, aggravatingly limit pushing quest apparent
right off the bat. You take on the role of an intrepid explorer set out to find
the fabled lost Kingdom, where many before you have tried and paid with their
failure with their lives, you shan’t! (Or so you so naively think)
The map layouts are never the same, the enemies always
different, and the deaths always permanent. Once you die you go back to the
very start and try again, with no familiar patterns, and naught but your wit to
keep you going.
With your trusty whip, a couple of bombs, and several climbing ropes you must fight your way to the exit of each level whilst trying to take as little damage as possible so as not to make your life far more difficult later.
With your trusty whip, a couple of bombs, and several climbing ropes you must fight your way to the exit of each level whilst trying to take as little damage as possible so as not to make your life far more difficult later.
During your travels you will come across damsels, dudes, and
the occasional pug in distress. Carrying them (Which often times means dropping
something far more valuable) to the exit will grant you one bonus health to see
you through the unruly underworld. Whether or not they are worth the risk is entirely up to you.
You will come across the occasional shopkeeper who will
gladly sell you his wares should you choose to spend some of that gold you've accumulated (Including human slave bodyguard), or you could attack him (Many a time by accident,
mind you, as the result of triggering adjourning traps) and face the consequence of a maniacal shotgun wielding shopkeeper waiting for
you at every exit, of every level.
There are two primary ways to go about finishing Spelunky,
you can just fight for your life up to the very end, or, for the more
masochistic of us (raises hand), you could try to actually find the Lost City by going
through the gates of Hell. To do this you have to complete very specific
objectives in each zone which require an absurd amount of both dedication and
patience, whether the rewards are worth it are, again, entirely up to you.
If you have friends that you’d rather not be friends with
anymore, Spelunky has a multiplayer option.
You can go through the entirety of the game, bonus endings and objectives included, with three other friends, it gets very messy, very chaotic, very fast, but it’s definitely worth trying at least once. For the more straightforward, Spelunky too has a deathmatch mode where you pit four players against each other with all or some items and weapons of your choosing.
You can go through the entirety of the game, bonus endings and objectives included, with three other friends, it gets very messy, very chaotic, very fast, but it’s definitely worth trying at least once. For the more straightforward, Spelunky too has a deathmatch mode where you pit four players against each other with all or some items and weapons of your choosing.
In the end, Spelunky, if nothing else, is an experience. And
one worth trying for any gamer worth his/her salt. It’s punishing, frustrating,
VERY entertaining, and easily rests on my top 10 list of roguelike games.



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